DLE Mode
Tower Defense Simulator DLE - Guess the secret tower
Find the secret Tower Defense Simulator tower using role, cost, placement limit, damage type, base damage, range, and unlock method.
Daily
Daily challenge
The daily answer is the same for everyone.
Compare the clues and narrow the field until the right answer is the only one left.
How the clues work
About this challenge
In Tower Defense Simulator every tower changes a run in its own way: early economy, mid-map control, or late single-target pressure. Today's secret might be a cheap Farm, a long-range Hunter, or the Accelerator that only shows up after a huge cash swing.
Type a tower name and read the arrows. Role splits offense, defense, and support; placement cost and limit show how heavy the pick is; damage type, base damage, and range describe the shot profile; unlock tells you if it came from the shop, a map triumph, or a gift. Stack the clues and lock the right tower.
The roster covers twenty catalog towers with stable portraits: Accelerator, Ace Pilot, Archer, Commander, Commando, Cowboy, Crook Boss, Demoman, DJ Booth, Electroshocker, Executioner, Farm, Freezer, Frost Blaster, Gladiator, Hacker, Hallow Punk, Harvester, Hunter, and Jester.
A practical path: check whether the tower prints cash or only buffs, whether the shot is single, splash, chain, or pierce, and whether the base cost is mid-game money or late-game investment. A low placement limit often points to expensive support; zero base damage usually means Farm, DJ Booth, Commander, or Hacker.
When cost and range both climb and the role is offense, the shortlist tightens around Accelerator, Hunter, and Crook Boss. Map unlocks with fire plus splash put Hallow Punk and Jester on the board. A careful board can finish before the sixth guess.
Challenge list
Answers and clues from the round
Review the full list behind this challenge, including answers, traits and clues to check after you play.
| Tower | Role | Cost | Limit | Damage type | Damage | Range | Unlock |
|---|---|---|---|---|---|---|---|
|
Offense | 7500 | 5 | Burst | 12 | 19 | Shop |
|
Defense | 500 | 8 | Single, Splash | 2 | 9 | Shop |
|
Defense | 600 | 15 | Fire, Pierce, Splash | 5 | 17 | Gift |
|
Support | 650 | 6 | Collision, Single, Splash | 0 | 10 | Shop |
|
Offense | 2150 | 8 | Pierce, Splash | 5 | 16 | Map |
|
Offense | 550 | 12 | Single | 3 | 13 | Map |
|
Offense | 2250 | 5 | Collision, Single | 12 | 17 | Shop |
|
Offense | 700 | -- | Splash | 8 | 10 | Shop |
|
Support | 850 | 1 | None | 0 | 12 | Shop |
|
Defense | 650 | 7 | Chain | 5 | 10 | Shop |
|
Offense | 750 | 9 | Pierce, Ricochet | 5 | 14 | Map |
|
Support | 300 | 10 | None | 0 | 5 | Shop |
|
Defense | 450 | -- | Burst, Single | 2 | 12 | Shop |
|
Defense | 850 | 12 | Pierce | 4 | 12 | Map |
|
Offense | 525 | 14 | Pierce | 5 | 6 | Map |
|
Support | 900 | 2 | Multi, Single | 0 | 11 | Shop |
|
Defense | 500 | 10 | Fire, Splash | 12 | 18 | Map |
|
Defense | 2000 | 5 | Single | 20 | 20 | Map |
|
Offense | 1625 | 10 | Single | 45 | 22 | Shop |
|
Defense | 650 | 8 | Fire, Poison, Splash | 4 | 10 | Map |